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Friday, March 6, 2015

Five things that irritate me in LoL

Basketball and blogging are not only my favorite pastimes. Another favorite activity of mine is playing MOBA (massive online battle arena) games, and specifically, League of Legends by Riot Games. And along with playing this game, comes a lot of frustration in this game.

In this post, I'll be detailing some of the things that annoy me to no end in LoL.

5. LAG!!!!

Okay, that picture may be an exaggeration, but still, any MOBA player should get frustrated when his/her character slides from one spot to another, then goes back to his original spot.

What really sucks is when both your internet and your PC are toasters, which means that they are both outdated. And trust me when I say this, it's really, really frustrating. Add to that a fluctuating internet connection, and presto! You have the ultimate rage-quit inducing machine!

4. Bad teammates

To the guy playing as Sivir, I pity you. To have such a bad team, you must be really unlucky to have a bad team.

Anyways, LoL is pretty notorious for the trolls (no, I'm not referring to Trundle) that scamper around the Rift. From the ones that trash talk endlessly, to the ones that buy tons of pink wards for the "thrill" of it, the Institute of War has long been infested with these no-good summoners.

Anyways, aside from trolls, there are also players who just, to put it bluntly, suck at playing LoL. This type is also normal, albeit less common in higher levels. However, this kind of player is frustrating, mainly because he makes his enemies a lot stronger.

3. Teemo

To mere onlookers, Teemo, the Swift Scout, may seem like cute fella, one you can get along with, and his lore says the same thing. However, for long-time League players, Teemo is the devil reincarnate, someone who has the power to annoy allies and foes alike.

For his teammates, Teemo is the ultimate kill stealer, and therefore he frustrates everyone. Because of his E's passive, Toxic Shot, enemies hit by an auto-attack are dealt damage over time, with added magic damage. A typical situation is when a player is chasing an enemy, who has been hit by an auto-attack from the TEEMO. As that player uses his ultimate, the enemy dies, making his ultimate useless.

For his foes, Teemo makes the whole Rift a minefield, thanks to his ult, Noxious Trap. This essentially places a trap that slows enemies stepping on it, while dealing poison damage over time. No brush is safe when the Swift Scout is around. In times of low health and recalling, whenever you step onto the brush, there's always a chance one of Teemo's shrooms are there, effectively killing off the poor victim.

2. OP champions

Unfortunately, Teemo isn't the only champion who is too strong. In fact, with the right items, you can easily counter the Swift Scout (I recommend building Mag. Res. against him), unlike a few other champions, whose power can't easily be nerfed, or fixed.

A perfect example of this kind of champion was Katarina, the Sinister Blade. She was really deadly, because of her passive, Voracity. Before, scoring a kill or assisting on one reduces the cooldown on ALL of her abilities by 15 seconds. Therefore, she was easily the deadliest Pentakill on two legs. But thankfully, she was nerfed, and now, she needs to kill her opponents within 3 seconds to get a cooldown reset.

Some, however, remain to be fixed, such as Master Yi, the Wuju Bladesman. He's a melee fighter, and his recommended build depends on attack speed. This is perfectly fine, all Attack Damage Carries depend on lightning-quick attack speed to dominate. However, aside from this, his ult, Highlander, dramatically increases his attack speed and movement speed, which makes killing off his enemies easier. To top it off, Highlander's duration is increased whenever Yi kills or assists on a kill of an enemy when Highlander is on. So yeah, it's a real pain in the ass whenever Master Yi's on the other side.

1. Jungling is a real pain today.

For those unfamiliar, jungling refers to clearing off monster camps situated in between lanes. This is crucial in a team, because of the jungler's roaming nature, he clears the fog of war that covers the Rift.

However, today's jungle is really, really hard. New junglers have trouble learning how to clear camps effectively, while experienced junglers have trouble on how the new jungle works. Really, jungling is really tough this days. That's coming from someone who has been jungling for about 3 months already.

What makes matters worse is the lack of jungle diversity. Today, only a few champions can play the jungle effectively, such as Jarvan IV and Lee Sin. Other champions, who previously worked well in the jungle, have a really hard time now. To add to that problem, the items in jungling are not really that diverse too.

Thankfully, it seems like Riot has plans to fix this, with one of the jungle item enchants (boosts to items) bound to be replaced with something more specific to tanky junglers (looking at you, J4). The Juggernaut enchantment is set to be replaced with a new enchant which gives the user a Sunfire-esque aura around the owner (for the non-LoL players, Sunfire Cape is an item which aside from adding health, also has a passive which deals damage to nearby enemies, like you're surrounded in fire.)

That about wraps it up! Thank you for reading, and +1's are always appreciated!


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